Programming
- C
- C++
- Python
- Data Structures and Algorithms
Computer Science Undergraduate
Year 3 Computer Science undergraduate in Real-Time Interactive Simulation at SIT x DigiPen Singapore.
Building a career at the intersection of systems thinking, cloud computing, backend engineering, data analysis, and technical business analysis.
About Me
I am a Year 3 Computer Science undergraduate in Real-Time Interactive Simulation at SIT x DigiPen Singapore, with a strong academic foundation and hands-on experience in systems programming, cloud computing, and software engineering.
My background is rooted in C, C++, low-level systems, and custom engine development through large team projects. These experiences strengthened my understanding of software architecture, performance considerations, debugging, technical documentation, and collaborative development.
Beyond my core curriculum, I have expanded into Python, machine learning basics, and cloud computing, with growing interests in enterprise technology, backend systems, and data-driven solutions. I also serve as a Teaching Assistant for foundational computer science modules, where I support students through structured explanations and step-by-step technical guidance.
Technical Skills
Education
Bachelor-level Computer Science undergraduate in Real-Time Interactive Simulation. Academic work includes C/C++, systems programming, software engineering, computer networks, operating systems, cloud computing, and team-based technical projects.
Supports students in understanding technical concepts through clear explanations, structured walkthroughs, and practical debugging guidance.
Internship / Upcoming Experience
Preparing to apply technical foundations in systems, cloud technologies, data analysis, and large-scale implementation work. The role aligns with my interest in translating technical requirements, system behavior, and stakeholder needs into structured delivery outcomes.
Projects
3D narrative puzzle game developed on a custom C++ engine. Served as Technical Co-Lead and Secondary Graphics Programmer, contributing to rendering, editor tooling, prefab systems, and stability.
Cloud computing project focused on a cloud-ready GIS analytics platform supporting GeoJSON uploads, spatial analysis, backend API processing, and scalable storage integration.
Native Android peer-to-peer marketplace app built with Kotlin and Jetpack Compose using MVVM clean architecture, Room, and Firebase Firestore.
Muse Dash inspired 2D narrative rhythm game developed on a custom C++ engine. Served as Technical Lead across engine architecture, editor tooling, serialization, and release support.
2D teleportation-based platformer developed with AlphaEngine. Contributed to gameplay systems, maintainability improvements, serialization, and UI behavior.
2D retro-style bullet hell space shooter developed in C using the CProcessing framework. Contributed to enemy behavior, collectibles, combat, and presentation features.
Certifications / Learning Roadmap
Building and validating cloud fundamentals across AWS concepts, billing, security, and core services.
Planned next step to strengthen architecture, availability, networking, storage, and cost-aware design knowledge.
Possible future exploration across AWS operations, professional architecture, and other cloud vendors.
Career Interests